I was the Lead Level artist on the horror game Siren Head: Stranded, made by Hex Core Games: https://hexcoregames.itch.io/siren-head-stranded
I was responsible for bringing the level together through the use of volumetric fog, asset packs, and unique assets I made myself. The main level was built and polished for 3 weeks, and I was extensively involved with the environment functionality testing.
Siren Head and dead body models by Garrett DeHart.
The forest assets were sourced from the Unreal Marketplace:https://www.unrealengine.com/marketplace/en-US/product/environment-set?sessionInvalidated=true
Gas Station assets: https://www.unrealengine.com/marketplace/en-US/product/desert-gas-station