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Siren Head: Stranded

I was the Lead Level artist on the horror game Siren Head: Stranded, made by Hex Core Games: https://hexcoregames.itch.io/siren-head-stranded

I was responsible for bringing the level together through the use of volumetric fog, asset packs, and unique assets I made myself. The main level was built and polished for 3 weeks, and I was extensively involved with the environment functionality testing.

Siren Head and dead body models by Garrett DeHart.

The forest assets were sourced from the Unreal Marketplace:https://www.unrealengine.com/marketplace/en-US/product/environment-set?sessionInvalidated=true

Gas Station assets: https://www.unrealengine.com/marketplace/en-US/product/desert-gas-station

The main character's rechargeable "Forever Flashlight"

The main character's rechargeable "Forever Flashlight"

Custom Assets I created.

Custom Assets I created.